Thursday, 7 June 2012

Though Nintendo's Wednesday night 3DS event presented few new announcements, Nintendo of America CEO Reggie Fils-Aime did announce one bit of news. Jason Schreier of Kotaku tweeted that he spoke with Fils-Aime, who confirmed that the newest entry in the Fire Emblem series (subtitled "Awakening" in Japan) will be coming to North America for the 3DS.

Given the popularity of the Fire Emblem series outside of Japan, its absence from Nintendo's 3DS-specific event is a bit surprising. Still, Fils-Aime's confirmation that the series will release another entry in America (the first since the 2008's Fire Emblem: Shadow Dragon) should hearten fans of Intelligent System's turn-based strategy games.

Source: Jason Schreier, Twitter (8:07 PM - 6 Jun 12), Confirmation (8:21 PM - 6 Jun 12)

UPDATE: Nintendo of America has since officially announced the North American release of the new Fire Emblem for 3DS.

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Fire Emblem 3DS coming to North America
by Andrew Testerman
published at 3:31 am
Wednesday, 6 June 2012

Last night, Square Enix showed off a video demo of a new engine designed for the next generation of gaming systems.

Called "Agni's Philosophy," the video is a real-time demonstration of the tech available at Square's disposal, and looks remarkably close to high-gloss, pre-rendered products like Final Fantasy VII: Advent Children.

The demo starts off as a truck drives across a bridge through a sprawling favela-like shanty town. The camera follows the truck for a short while, settling on a homeless man who squints up at the sun as the truck rolls over a bridge. The view pans up to rock outcropping, from which a strong, authoratative voice is coming. Inside the rock outcropping is a temple, lit by hundreds of small candles, and we see five hooded figures surrounding the altar as a sixth figure calls an incantation, appearing to summon something with a large crystal.

Several assault rifle-wielding assailants break down the door to the temple and open fire on the hooded masses. One of them counter-attacks with electricity, though the figure's unsure hand sends the bolt into the ceiling, only distracting the assailants before they resume their attack. The figure peels back its hood to reveal a woman, who fires a second salvo. Her aim is true this time, taking out several at once. Unfortunately, one enemy shoots the rest of the priests before perishing, including the leader. He gives her the summoning crystal and she flees with it.

We see the woman escaping over the shanty rooftops, leaping between buildings and nearly falling through a ledge. Dusting herself off, she evades the bullets of her pursuers, running through a marketplace. One of the enemies radios back to the truck, causing the soldier to pull out a large syringe and inject it into something caged up inside the back. The thing, some sort of hyena creature with an extra set of teeth, breaks part of the truck flatbed before taking off after our heroine.

The woman takes shelter behind a shop fixture and grabs what looks like an half-full bottle of water. She concentrates on the liquid, which starts to froth and glow, then dumps it on her arm before taking a large swig of it. She recoils in pain, but as her arm steams and makes a sizzling sound, several bullets are pushed out of a wound on her shoulder.

Just then, the creature from earlier finds her and pounces on her, lunging for her throat. The woman barely holds it back, shouting an incantation while holding the crystal the leader gave her. A loud roar echoes across the town and the monster looks to see where it came from. A large dragon-looking creature plummets out of the outcropping before making a beeline for the creature, teeth gnashing.

The screen cuts to black.

When the lights come up, the woman is standing on top of a shack rooftop, then climbs onto the back of her summoned familiar. They both take flight, and the camera pulls back to reveal a large, opulent-looking tower along with several rivers, mountain, and smaller villages. The demo ends as they fly off into the distance.

According to Game Informer's Kyle Hilliard, Yoshihisa Hashimoto of Square Enix demonstrated the demo's lack of pre-rendered assets by changing the color of the leader's hair and giving a set of dreadlocks to the homeless man at the beginning of the demo, after which he ran the demo again.

Judging from Agni's Philosophy, the future at Square Enix looks right pretty, though hopefully the tech is friendly enough for developers to use in an expedient manner. There was a four-year gap between the last two single-player Final Fantasy games, and with the gaming landscape changing every day, Square Enix can't afford to sit out between numbered entries the way they have, even if it does mean prettier graphics.

Link: Game Informer - Square Enix Shows Off Next Gen Final Fantasy Tech Demo

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Square Enix demonstrates new Final Fantasy tech
by Andrew Testerman
published at 10:46 pm
Sunday, 6 May 2012
If you're like me and loved the first Borderlands game, then you should definitely check out the below footage. Almost 13 glorious minutes of non stop action, looting and trading (yes, Gearbox added item trading to the game). Also take note of the new super slick user interface and lush graphical overhaul. The build shown was the PC version, with players using Xbox 360 controllers.

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PAX 2012: Almost 13 minutes of Borderlands 2 game play footage
by Mark Gregory
published at 9:52 am
Thursday, 26 April 2012

Just after adding Nat Jones to their roster, Overhaul Games has just announced Dave Gross will jump on as the lead writer for Baldur's Gate: Enhanced Edition.

Having writing experience as an editor for Polyhedron Newszine and several Dungeons & Dragons magazines, Mr. Gross also has a couple of published books in the Forgotten Realms universe; those novels being Black Wolf and Lord of Stormweather. He also recently published Prince of Wolves and Master of Devils for Pathfinder Tales and co-authored Winter Witch.

Dave had this to say about his recent move to Overhaul Games:

I was sitting in a coffee shop complaining about the lack of classic RPGs for the iPad when Trent appeared in a sulphurous cloud and said, ‘Have I got a job for you.'

Adding more talent, especially people who can write, to the team working on my beloved Baldur's Gate is fine by me.

Oh, and you can follow this dude on his Twitter. Who knows? Maybe he'll let us all in on what new stories he plans to weave. One can hope.

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Baldur's Gate: Enhanced Edition developer grabs Dave Gross as lead writer
by Andrew Whipple III
published at 7:30 pm
Thursday, 19 April 2012

Are you as excited as I am for the re-emergence of Baldur's Gate this summer? If so, you'll be pleased to hear that Overhaul Games just brought a brand new art director into the fold. His name is Nat Jones and he's got a little bit of experience here and there, you know, with Spawn, 28 Days Later, '68, nothing big.

If you slide on over to Nat's official webpage, you can see he obviously has an intricate dark fantasy style about him. He had this to say about the recent transition:
I am excited and honored to be a part of the talented team bringing Baldur’s Gate back to the fans. There is a lot going into Baldur’s Gate: Enhanced Edition, we have some amazing things in the works.

It appears to be a perfect fit with the new game and I can't wait to see what he draws up for one of my all-time favourite games.

Still slated to release later this summer, Baldur's Gate: Enhanced Edition is a high-definition remake of the classic. The game will retain all of what made it so unforgettable but with improved visuals and will also include new story arcs, locations and other features.

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Baldur's Gate: Enhanced Edition developer adds Nat Jones to roster
by Andrew Whipple III
published at 7:45 pm
Thursday, 12 April 2012

Rockstar Games unleashes yet another trailer in their "Design & Technology" series of media releases for Max Payne 3.

Really liking the look of this, my Steam pre-order is complete. Head over to the official website for more information on the game.

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Max Payne 3 Bullet Time trailer
by Mark Gregory
published at 6:39 pm
It appears that EA's digital distribution platform, Origin was prematurely updated with details, pricing and box art on Crytek's 3rd instalment of Crysis. The ever-pretty shooter will be coming for PC, Xbox 360 and PC. A a recent update to Game Informer by EA that an official announcement will come on 16th April. Warm up the Nano suit soldiers, more goodness is coming.

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Crysis 3 cometh, according to Origin. Official announcement soon
by Mark Gregory
published at 10:12 am
Friday, 30 March 2012

Microsoft find themselves at the heart of yet more speculation today after it was revealed that they had registered domains for ‘’ and ‘’. Fusible - a news site dedicated to finding stories based on “domain acquisitions, domain sales, company trademark filings and domain disputes” - pulled back the curtain on the acquisition that Microsoft made two days ago, on 28th of March.

As of yet there are no indications as to what XboxFL could be, but considering the brand placement within the domain name it would seem logical that this could be a new service, perhaps linked to the company’s increasingly sharp focus on multimedia, such as movies, music and TV.

Fusible also recently reported that the company had additionally registered the domain names and

Source: Fusible
The next big thing in Xbox? Microsoft registers mysterious domain names
by Ben Abbott
published at 4:52 pm

It was announced today that Robin Hunicke (executive producer of thatgamecompany, responsible for the PSN’s Journey and Flower) has left to join Tiny Speck, known for their free-to-play MMO Glitch. This marks the second departure from the developer this week, with yesterday’s headlines seeing co-president and co-founder Kelle Santiago leave to pursue new challenges.

The move comes hot on the heels of a conclusion of a three game exclusivity deal with Sony. Hunicke, who “swooned” at the thought of working for Tiny Speck, had previously introduced Katamari creator Keita Takahashi to the studio.

Meanwhile, Santiago stated on Gamasutra that “after doing these three games, I think it was a really great opportunity for all of us to look at what we've learned and what I've taken from that experience, and go forth and take it into new arenas”.

thatgamecompany has since revealed that they are beginning work on their next project, although it is unknown what platforms it will appear on or what it will be.

Source: CVG
Executive producer and co-founder of Journey’s thatgamecompany leave developer
by Ben Abbott
published at 4:49 pm

Sega will be hit by a job losses and cancelled games after Sega Sammy (which holds the reigns over the company) told investors that profits for the year ending March 31st will be hurt by a “challenging economic climate and significant changes in the home videogame software market environment in the US and Europe”.

The holding company - formed after Sammy acquired Sega in 2004 - expects their net sales to be around ¥20 billion (£153m), around half of what they previously expected it to be. Stating the belief that it is essential to “streamline organisations in the field of home videogame software in the US and European markets” to adapt to the current climate within the industry, their plan includes “strengthening development in the field of digital content” and forging a “smaller company positioned for sustained profitability”.

Source: Edge
Sega to cut jobs and cancel games after it is revealed that it is underperforming
by Ben Abbott
published at 4:46 pm
Thursday, 29 March 2012

Beleaguered high-street giant GAME’s fortunes could be starting to turn with the announcement that the retailer’s Reward cards have been reactivated by the company’s administrator, PwC, following news earlier today that RBS could potentially pull the company out of administration as early as tomorrow with a buyout.

“Your Reward Cards have now been reactivated by the Administrators for redemption against pre-owned stock,” the company stated on Twitter. In another update they explained that this “means that points can be earned on all products AND redeemed against pre-owned items as of now”.

However, gift card owners will have to wait to redeem any trapped value when the company suspended their use earlier this week; GAME clarified in a later tweet that this move “applies to Reward Cards only”.

Source: Twitter (via CVG)
Administrator reactivates GAME Reward cards against pre-owned products, but gift cards remain suspended
by Ben Abbott
published at 5:53 pm

Building upon Monday’s news that RBS was intending to buy a stake in ailing high-street retailer GAME, new reports suggest that a consortium led by the group (one of GAME’s lenders) could end its woes with a buyout, pulling it from administration as early as tomorrow - March 30th.

Quoting a source attached to negotiations who was “certain that a deal to save the retailer is incredibly close”, MCV claim that the bank will beat both Gamestop and OpCapita to a successful acquisition.

This will be good news for the remaining workers of GAME and Gamestation, but is likely to be a bitter victory for those who lost their jobs (around 2,100 employees) when 277 stores were culled across the country.

Source: MCV
RBS buyout of GAME could pull the retailer from administration as of tomorrow
by Ben Abbott
published at 5:37 pm

Holiday season 2013 could see a new, next-generation PlayStation console hit store shelves if a rumour published yesterday on Kotaku is to be believed. What’s more, this PS3 successor could even sport some anti pre-owned measures and may disregard backwards compatibility entirely.

Apparently codenamed ‘Orbis’ (derived from the Latin word, which means anything from ‘circle’ and ‘orbit’ to ‘world’), the system will potentially boast an AMD x64 CPU and an AMD Southern Islands GPU - a powerful combination echoing AMD’s high end PC range for this year that could display a resolution of 4096x2160, far beyond what current HDTVs can manage. It will also be able to display 3D in 1080p according to the tip-off, as apposed to the standard 720p users currently enjoy on their PS3 systems.

Claiming that the rumour originates from a “reliable source” who has shared information with the site before, their report additionally revealed that “select developers” have been receiving dev kits since the beginning of this year, whilst more finalised beta units will be released to others toward the end of 2012.

However, the system will reportedly not be backwards compatible with PS3 titles, and games will be specifically linked to a PSN account to counter the pre-owned market - a practice within the industry that many developers are openly critical about, highlighted by the comments of Silicon Knight’s Denis Dyack yesterday in an interview with Gamesindustry International. This would make Sony the second major company to follow such a route if all goes according to chatter from the rumour mill, following talk that the next Xbox system would also block the use of second-hand products.

Elsewhere, Kotaku’s source revealed that - whilst it would still be possible to resell games - customers purchasing said pre-owned content would only be able to access a limited experience. This could end up being anything from a trial version of the game to something rather similar to modern online passes, where users have to pay to get all the content of the title in question if they don’t purchase it new.

In an intriguing link to the recently released PS Vita handheld, Kotaku is quick to point out a possible link built upon the PS4’s codename; ‘Orbis Vita’ (or Orbis Vitae, to be precise) means “circle of life” in Latin, suggesting a greater deal of crossover between the two machines than the handheld experiences with the PS3.

As always, it’s worth taking this sort of rumour with a hefty pinch of salt; Sony has answered that they do not comment on rumour and speculation, and there is as of yet little to ground it in fact. More on this as it comes.

Source: Kotaku
PlayStation 4 could release as early as Holiday Season 2013, but may sport anti pre-owned measures
by Ben Abbott
published at 5:22 pm
Wednesday, 28 March 2012
Rockstar Games unleashes yet more Max Payne 3 goodness in the form of a very slick multiplayer trailer. Various modes are showcased such as Gang Wars and Payne Killer (my personal favourite) as well as a feature on Bullet Time and how it works online.

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Max Payne 3 multiplayer trailer released
by Mark Gregory
published at 8:38 pm
Ubisoft are about to further cheese off their PC fan base. First came their ever controversial "always on" DRM for the PC platform, now it sounds as though the PC version of Assassin's Creed 3 won't be getting as much "love" as its console counterparts. A recent interview with the game's creative director Alex Hutchinson revealed that if you want to play the game on PC, you "should" be using a controller. Seems that the developer won't be pouring as much love into the PC version as in previous titles.
Alex also goes on to say:
"I don’t see us investing hugely in a mouse and keyboard setup. I think if you want to play on PC and you want to play Assassin’s Creed, you have to have a controller."
Read the full interview here

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Assassin's Creed 3 PC players "have to have a controller" to play
by Mark Gregory
published at 6:37 pm

Supposedly following on from Treyarch’s 2010 game Black Ops, the upcoming Call of Duty’s multiplayer could well be more “hardcore than ever before” and might be released on November 6th of this year if a rumour posted on Black Ops’ official forums is to be believed.

Activision has since removed the possible leak, but it was copied by another user and reposted. Although this post was also pulled, its cache survived (as pointed out by MP1st). Whilst nothing here is really beyond the realms of possibility, it would be worth taking this speculation with a hefty pinch of salt - especially considering its point of origin. Even if it’s perfectly true that the series has seen extensive leaks in the past (with elements of Modern Warfare 3’s single-player campaign hitting the web), for instance, the author’s own comment that they “found this [information] online” leaves its credibility in some doubt.

The details are as follows:

- Game Modes
- Escort
- Will be a new game mode
- Similar to Search and Destroy however a live player must be escorted to one of three areas (or two depending on the map) without being killed.
- The match will have rounds, consisting of one life only.
- Drop Zone and Kill Confirmed will return
- Team Defender and Infected will not return

- Pointstreaks
- Will follow from Modern Warfare 3’s system
- Larger emphasis on objectives
- A bomb plant is worth 2 points
- A neutral flag is worth 1, however an enemy flag is worth 2
- A flag assist capture is worth 1, a capture is worth 2
- The Specialist Pointstreak has be modified
- 2 kills now gets you 1 perk
- The 4th kill gets you 2 more perks
- The 6th kill gets you 3 more perks
- The 8th Kill gets you 4 more perks
- You do not get every perk when you reach 8 kills
- Perks only become “Pro” when you have them Pro
- RC XD will not return
- Heat vision
- Is a new Pointstreak reward
- When you get the required points, you can activate this Pointstreak and your player pulls out a scope and attaches it to your weapon.
- This scopes main advantage is it’s ability to detect enemies through most walls.
- Note, the scope can only be attached to primaries not including shotguns
- Item Packages
- Requires 5 points
- Fall alongside care packages and air drop traps.
- Features a list of package items only
- Including ammo, mini gun, grenade launcher, rocket launcher, and body armour

- Prestiges
- There will be 15 prestiges
- There will be 50 ranks
- Every two prestiges there is a 5 rank increase
- The final prestige has 90 levels

- ELITE 2.0
- ELITE is being fully incorporated into Black Ops 2
- Combat record has been modified and re-named as ELITE Stats
- There will be a specific lobby for clan matches (new way of levelling clans)
- Clan Tournaments can now be implemented

- Removed
- No MOAB or Nuke
- No last stand
- No deathstreaks
- No flamethrower attachment

- Map Design
- Map design and size will be following Black Ops not Modern Warfare 3

- Sniper Rifles
- Improved sniper rifle usage.
- No aim assist for any sniper rifle.
- Less sway

- Customisation
- No longer just perk 1 chooses the players appearance
- Appearance is a combination of all perks and type of Pointstreak being used.

- Hardcore
- Larger emphasis on hardcore than ever before
- No grenade launchers
- Only vehicle guided rocket launchers permitted
- Respawn timings decreased (for most modes)
- 1 bullet in the foot will no longer kill a person, a head or chest shot is usually required.
- A person will now bleed out if severely injured.

- Perk System 2.0
- The Perk Pro system has been upgraded
- There is now 2 options a perk can advance to.
- Both require different challenges to unlock
- Once the desired Pro version is unlocked, the player can select that as their “Perk Pro”.
- Once selected, the only way to choose the other option is by entering prestige mode.
- For example Perk slot 1 has the perk called Speed
- Speed – Reduces the time taken to aim down the sight
- Pro I – Swaps weapons faster
- Pro II – Throws equipment faster

- Combat Training
- Will be returning with vast improvements.
- Difficulty is no longer based on how long the bots take to start shooting.
- Bots now have an advance AI system
- Similar to the behaviour seen in the MW3 Spec Ops survival

Convinced? Let us know via the comments section, or our Twitter feed!

Source: Black Ops Forums (via Metro)
Activision removes potentially leaked Black Ops 2 multiplayer details and release date
by Ben Abbott
published at 5:34 pm

Although Epic’s Unreal Engine already boasts a huge client list - with recent success stories including Batman: Arkham City, Mass Effect 3, Bioshock 2 and Asura’s Wrath - it will now see the FBI and other US government agencies join the roster.

The heavyweight games technology will be used for training purposes, with Epic and new partner Virtual Heroes forming the UNREAL Government Network in a long term agreement to licence the software to “the departments, agencies and units of the U.S. and allied governments” via multiple platforms, from iOS to Xbox 360, PC, PS3, Wii U and browsers.

Details of the agreement - taken from Virtual Heroes’ website - can be seen below.

  • The Intelligence Advanced Research Projects Activity (IARPA) awarded ARA-Virtual Heroes a >$10M, multi-year contract under the Sirius program. The goal of the Sirius program is to develop serious games that result in better decision-making by teaching participants to recognize and mitigate the effects of their own biases when analyzing information used to make decisions.
  • Virtual Heroes, in collaboration with the Duke University Human Simulation and Patient Safety Center, is creating an anesthesiology training application for Army physicians.
  • Virtual Heroes is developing the UE3-powered HumanSim platform for medical education and training.
  • The FBI Academy is using UE3 to develop a multiplayer crime scene training simulation to meet the needs of the FBI.
  • A top five defense contractor and a national laboratory have licensed UE3 and UGN to address their needs for custom model integrations and visualization.

Dr. Michael Capps, president of Epic Games, said that they “recognize the growing market needs of our government customers and are excited to have Virtual Heroes provide a full spectrum of focused services and support using our game engine technology”.

Source: Virtual Heroes (via BBC)
The FBI and other US agencies to utilise Epic’s Unreal Engine
by Ben Abbott
published at 5:26 pm

In a surprise announcement, Microsoft have revealed that watching movies, TV shows and listening to music is a more popular use of the Xbox 360 console than gaming.

Yusuf Mehdi, head of marketing and strategy for Xbox, said that households spent an average of 84 hours per month on Xbox LIVE playing games (up 30% from the previous year) and that a little over half of this time was actually used on movies, TV and music. This is a particularly interesting point when compared to the 150 hours households are reported to spend on average watching TV per month.

“What we’re seeing is that people are turning on the Xbox to play games and then keeping it on afterwards to get other types of entertainment,” Mehdi stated. This follows what most perceive as a push for the system to become an entertainment hub, highlighted by a new dashboard sporting an increasingly broad focus on a larger range of media. BBC iPlayer and HBO Go (in America) are the most recent additions to the console’s Xbox LIVE services, further highlighting an initiative that has been in development for some time.

Indeed, Otto Berkes (who assisted with the launch of the Xbox and is now senior vice president of HBO) claimed that the “original vision for the Xbox was for it to be the heart of connected digital entertainment and it has been amazing to watch the arc”.

Source: Los Angeles Times (via CVG)
Microsoft announces that music, TV and films get more use than games on Xbox 360
by Ben Abbott
published at 5:17 pm
Tuesday, 27 March 2012

It has been reported that staff from a number of closed GAME stores in Ireland are considering - and in some cases, apparently taking part in - sit-in protests concerning denied redundancy payments after the company went into administration yesterday.

Administrator PwC apparently informed employees that they would be given their wages for March but would not be paid for anything beyond that point, such as April pay from their notice period or any redundancy compensation. Workers have apparently been told to claim official state redundancy from the government instead, but this has been met with anger from some quarters. MCV reports that a sit-in could be actively taking place in one Dublin’s GAME stores.

Elsewhere, ShopTo has removed a deal on its website that would see customers earn £3 on their first purchase if they sent in their GAME Reward card. This offer was introduced after GAME announced that the redemption of points on these cards would be suspended until further notice.

“We have withdrawn this promotion immediately as some customers have suggested the promotion was in bad taste, which was never our intention,” ShopTo’s Igor Cipolletta told Eurogamer.

Source: MCV, Eurogamer
Irish GAME employees reportedly engaged in redundancy payment protests, “bad taste” ShopTo deal dropped
by Ben Abbott
published at 5:54 pm

PSP title Everybody’s Tennis has been pulled from the PS Store over a potential vulnerability that could allow users to run homebrew content on the recently released PlayStation Vita, with which the title is compatible. Motorstorm Arctic Edge was similarly removed shortly after the system’s launch in February.

Although the exploit wouldn’t allow players to utilise any pirated software, it would apparently enable the use of emulators and other homebrew programmes on the system.

Sony have been going to great lengths to protect the Vita against piracy, a large issue it previously admitted that the PSP had struggled with. Indeed, SVP of worldwide studios Scott Rohde told Gamasutra in February this year that anti-piracy methods were “front and centre in the early specs of this machine. We needed to have something that would combat piracy from day one, and that's why the cards that you can purchase for the games are in their own proprietary format”.

Source Wololo (via GamesRadar)
Sony pulls PSP title Everybody’s Tennis from PS Store due to potential Vita homebrew exploit
by Ben Abbott
published at 5:25 pm

Addressing certain gameplay similarities between the recently announced Assassin’s Creed III and Rockstar’s 2010 hit Red Dead Redemption, AC III’s lead writer Matt Turner told CVG that it was all thanks to a “convergence of minds” whilst both teams worked with similar topics.

“We'd been working on the animal and the frontier stuff and then [Red Dead Redemption] came out,” Turner said, nodding at AC III’s hunting mechanics and its new open world set in America during the country’s Revolution. “We saw it, played it cover to cover, and it was less of an 'oh s***' and more of a 'aha! How can we do better than that?”

“Because that's something that Rockstar does - it always strives to be the best. They always try to push things in new directions and I think we need to do the same thing”.

Turner finished by revealing that the developer had looked at the western’s success to see “how we can take it in new directions”. Set to release in the UK on October 31st of this year, the third instalment of the series will have been in development for three years by the time it launches.

Source: CVG
Assassin’s Creed III team intending to take Read Dead Redemption gameplay in “new directions”
by Ben Abbott
published at 4:43 pm
Monday, 26 March 2012
Whilst there is no official list of closures yet, reports suggest that as many as 277 GAME and Gamestation stores have shut down after the company officially went into administration this morning. Suggestions from MCV indicate that this could mean a loss of jobs for around 40% of its UK workforce.

Moreover, has since been put under maintenance, with the message that the company are “currently reviewing and processing orders placed on this website”.

A list of reported store closures (currently unconfirmed, so it would be best to check with those in charge of your local branch if you have any concerns) for both GAME and Gamestation is as follows:

Reported GAME closures:

Birmingham New St 
Coventry (West Orchards)
Hemel Hempstead
London Victoria
Milton Keynes
Newcastle (3/4 stores)
Plymouth (New George St)
Sheffield (City centre)
South Shields
St Albans
Weston Super Mare

Reported Gamestation closures:

Birmingham New St
East Ham
Great Yarmouth
High Wycombe
Wembly Central
If stores near you have closed down, post a message in the comments section below.
Source: CVG
GAME and Gamestation stores close across the country, put under “maintenance”
by Ben Abbott
published at 8:25 pm

After struggling retailer GAME officially went into administration this morning, it has now come to light that the company has additionally suspended the use of gift cards and the redemption of points on Reward cards until further notice, whilst pre-order deposits that have already been paid cannot currently be redeemed. Furthermore, they have additionally halted general refunds and exchanges for the time being, along with the trade-in of pre-owned hardware.

However, it should be noted that (whilst they cannot be traded in for cash) pre-owned software can still be traded in against other products in store.

The full statement is as follows:

Here’s some important news about us. GAME Group plc (the parent company of GAME in the UK) is now in administration. We want you to know that the Administrators aim at this time is to continue trading while they seek to find a new owner for the business.

In the meantime, we’ve had to make some changes. We’ve summarised them below.

Some of them are temporary, some are permanent.

1.Online Sales: We expect some disruption to our online services over the next few days while we make some changes. We apologise for the inconvenience this causes.

2.Refunds and Exchanges: Until further notice, we will not be able to offer refunds or exchanges for products purchased either before the administration or for products purchased from the date of the administration.

3.Pre-Orders: No new pre-orders can be taken until further notice. No refunds can be given for any pre-order deposits which have been paid. We are reviewing this over the next week.

4.GAME Reward card: We have had to suspended use of GAME Reward Cards. This means that points can be earned but NOT redeemed until further notice.

5.Gift cards: We have also had to suspend GAME gift cards. The value on these cards cannot be redeemed. If this changes, we will let you know. We apologise for the inconvenience this causes.

6.GAMEWallet: the value stored in GAMEwallet accounts will be suspended until further notice following the appointment of administrators.

7.Pre-owned Software: You can still buy pre owned products at great prices in your local store or online. If you trade in a pre-owned software item then you will still be able to accrue reward points and use your trade in to exchange for another item. You will not be able to trade in pre-owned software for cash. If this changes, we will let you know. We apologise for the inconvenience this causes.

8.Pre-owned Hardware: We have had to suspend trade in for pre-owned hardware at this time. If this changes, we will let you know. We apologise for the inconvenience this causes.

9.Click and Collect titles: We have had to suspend this service. We apologise for any inconvenience this causes.

Source: MCV
GAME suspends Reward and gift cards, no longer offering refunds or exchanges
by Ben Abbott
published at 8:16 pm

We could see a redesigned Xbox 360 before any next-generation successor, if MS Nerd - responsible for various prior leaks concerning upcoming Microsoft consoles - is to be believed.

MS Nerd asserts on Reddit that at “some point after [the Xbox Lite], we'll see a Xbox Next, a true successor to the 360. Details about it are very hazy, except that, like the 360, it will do games for core-audiences and the same media apps as the other device, also with Kinect”.

It has been widely suggested that this concept of a slimmer Xbox could be in line with prior rumours of a more Kinect-focused product powered by Windows 9, codenamed the ‘Xbox Loop’. Naturally this is as of yet unsubstantiated rumour and should probably be treated as such.

Meanwhile, Angry Birds Space developer Rovio has revealed that the title has achieved 10 million downloads in only three days. Rovio’s chief marketing officer - Peter Vesterbacka - claimed last week via an interview with Bloomberg that the franchise could reach two billion downloads across all platforms by the end of 2012.

Source: CVG
‘Xbox Lite’ to launch before next-gen console, Angry Birds Space blasts off to 10 million downloads in three days
by Ben Abbott
published at 8:06 pm

According to The Daily Mail and the Telegraph, the Royal Bank of Scotland - one of high-street giant GAME’s lenders - is leading a plan to buy a stake in the company after it went into administration earlier today.

What’s more, bids from US chain Gamestop and another from OpCapita are also expected, according to the Mail, which suggests that RBS could roll the retailer’s debt of over £80m into a new company.

As the Telegraph mentions, nevertheless, it is worth pointing out that the retailer’s lenders supposedly turned down earlier offers from OpCapita last week - a move that was quickly followed by the company filing for administration. It is as yet unclear as to why RBS would subsequently make an offer themselves, and the validity of this claim hasn’t been verified at the time of writing.

Elsewhere, CVG reported that PwC’s Mike Jarvis (part of the administration team) is hopeful that a buyer can be found. “We believe that there is room for a specialist game retailer in the territories in which it operates, including its biggest one, the UK,” he said. “As a result, we are hopeful that a going concern sale of the business is achievable.”

Keep your eyes on our news feed for more on GAME’s situation.

Source: The Daily Mail, The Telegraph
RBS a potential bidder for GAME, administrator hopeful that a buyer will be found
by Ben Abbott
published at 7:34 pm
Following on from failed talks with lenders and third parties, GAME have officially appointed PwC LLP as their administrator earlier today.
“This decision is taken after careful consideration and ceaseless interrogation of every possible alternative,” the company said this morning. “The Board would like to thank the teams of GAME and Gamestation colleagues around the world for their exemplary dedication, passion and professionalism”.

This comes after the news that GAME CEO Ian Shepherd has stepped down from his post following the appointment of PwC, gleaned from an internal memo acquired by MCV.

“I've said a number of times that the administrator, once appointed, takes charge of the business,” he wrote. “Having two people try to do that is both confusing and a waste of money. With that in mind, I’ve agreed with Mike [Jervis, of PwC] that I will step down as CEO and the business immediately – this is my final email to you all.”

“As I've said before, the business is worth more trading than not. It's going to be a difficult week for everyone, but the best thing you can all do is support Mike and his team, and do your best to help create the most positive outcome you can.”

In another message reportedly sent on Friday (also published by MCV), Shepherd voiced concern at how the situation was being reported in the media, arguing that “the reality, I’m afraid, is that a lot of what you read online is speculation about things that might happen, rather than facts about what actually is happening”.

In a bid to clarify GAME’s situation, he went on to outline how an administrator’s “priority will be to trade rather than liquidate”, and that the company had made steps to ensure its staff were paid for the work they had done this month. In response to the ill-feeling deriving from the difficulties the retailer was facing when “supposedly weaker retailers have limped along”, he pressed that “I have fought, and all of the management team here have fought with every ounce of energy to avoid arriving at this point. That we haven’t succeeded makes me angry and sad in equal measure. As your CEO, this is my responsibility and I don’t shirk from that”.
For the full message, click here.

Once again, our thoughts go out to those affected - we wish you all the best.

Source: MCV
GAME CEO steps aside as the company officially enters administration
by Ben Abbott
published at 7:10 pm
Saturday, 24 March 2012
Friday, 23rd March 2011, Destructoid's Switch TV, hosted by King Foom were given access to Team Depth's early Alpha build of their "Aquatic Stealth" first person shark-a-thon game, Depth. You can check out last night's recorded feed below.
Watch live video from Live Shows! on TwitchTV Skip to the 40 minute mark if you want to get straight to the gameplay footage.
Destructoid hosts first ever gameplay footage of Depth
by Mark Gregory
published at 2:56 pm
Friday, 23 March 2012

In a surprise revelation made during an interview with Bloomberg (an organisation focussing on business and financial information), Rovio’s chief marketing officer Peter Vesterbacka has confirmed that Angry Birds Space won’t be making the jump to Windows Phones due to the fact that it is “a big undertaking to support it, and you have to completely rewrite the application”.

“We want to be on all screens,” he went on to add, “but we have to consider the cost of supplying the smaller platforms. With Windows Phone it's a lot of work to technically support it”. Elsewhere Nomura analyst Richard Windsor commented that this turn of events “is a worrying development for Windows Phone because it suggests that Rovio does not have much confidence in its future”. Although Nokia - who make the Windows Phone - had no comment earlier today, the company’s shares were down 0.6 percent in Helsinki trading just after midday.

Source: Bloomberg
Angry Birds Space won’t be landing on Windows Phones
by Ben Abbott
published at 7:41 pm

Square Enix have erected a mysterious website to tease a new game they name a “secret title”, potentially releasing in the summer of this year. Besides from a short teaser trailer and the message that “C” is coming, there are only small hints to indicate what the title could even be.

Initial impressions would suggest a Final Fantasy title due to the repeated appearance of crystals during the short trailer, and - as, a news website focused on the Japanese games market, pointed out - that Odin, Titan and Diablos (monsters the player could summon in prior Final Fantasy games) are namedropped during the teaser.

More on this as it comes. In the meantime, go check out the site here.

Square Enix teases potential new Final Fantasy via mysterious teaser trailer
by Ben Abbott
published at 7:38 pm

Remedy have advertised more than 20 upcoming jobs that will focus on an “unannounced project targeted at future generation consoles” via Alan Wake’s forums.

“More than 20 new positions will become available within the next few months,” the post read. “The first batch of positions will go live as soon as Friday 30th of March”. This is particularly interesting news considering the fact that Microsoft recently - and surprisingly openly - denied that they would be showing an Xbox successor at this year’s E3.

We’ll keep you informed of any developments as they come.

Source: Alan Wake Forums
Alan Wake dev gearing up for next-gen game
by Ben Abbott
published at 7:35 pm
Thursday, 22 March 2012

Although the existence of a LittleBigPlanet kart racer was previously leaked and subsequently confirmed on Twitter by PlayStation last month, it has been revealed today that the game will release later this year. LittleBigPlanet Karting is in development at United Front Games (the studio behind 2010’s ModNation Racers), with LittleBigPlanet creators Media Molecule providing assistance on the project.

The title will allow players to create their own levels along and customise their Sackboy and kart, get to grips with brand new toolboxes made specifically for LittleBigPlanet Karting and will have the ability to modify the rules of the game itself. The new title will feature a range of modes, from traditional multiplayer races and battles to a single-player adventure that appears to be more than living up to the LBP series’ reputation for extreme creativity.

“Our goal with LBP Karting has been fairly simple – provide a fast-paced experience that captures the best of classic Karting gameplay, married with the unbridled creativity of LBP," United Front Games wrote on the PlayStation Blog. “This new adventure will be accessible to players of all ages and have all of the variety necessary to satisfy both the hardcore and more casual players”.

Source: PlayStation Blog
LittleBigPlanet Karting to release in 2012, developed by the ModNation Racers team
by Ben Abbott
published at 11:02 pm

Thanks to Rockstar’s Social Club, players of Max Payne 3’s online multiplayer can carry across the ‘crews’ they construct and use there in Grand Theft Auto V’s counterpart mode, which Rockstar co-founder Dan Houser described to IGN as “all part of our larger approach to make multiplayer deeper and richer”.

"Multiplayer is an ever-more important part of all our games moving forward,” he said in the exclusive interview. “And by creating crews through Social Club, the crews that you create in Max Payne 3 will be ready and available for you to play in Grand Theft Auto V from day one. It's all part of our larger approach to make multiplayer deeper and richer than what's currently available, much more easily accessible to the newcomer and rewarding for the hardcore.”

Little is currently known about the upcoming GTA V - what with Houser himself saying that they “made a promise not to talk too much about forthcoming games until a little further down the track” - but this is an interesting insight into the potential structure of the AAA title’s online component.

Excited for the latest GTA? What are your hopes for the upcoming instalment? Let us know in the comments section.

Source: IGN
Max Payne 3’s online ‘crews’ can be carried over to GTA 5’s multiplayer
by Ben Abbott
published at 10:59 pm

In an interview with games news site CVG, Ubisoft Toronto’s studio head Jade Raymond has stated that the new Splinter Cell title will go back and explore a theme that was at the “root of the franchise”.

“It will have all of the action flick elements for sure, but we're trying to also explore something a little bit more interesting that is actually one of the themes that's at the root of the franchise historically, but never has been surfaced so much”, she said. Raymond additionally stated that, whilst it remains one of their mandates, Ubisoft Toronto had not yet started work on a new IP in favour of being “100% focussed on Splinter Cell”.

Source: CVG
New Splinter Cell to delve into neglected theme historically “at the root of the franchise”
by Ben Abbott
published at 10:54 pm
Wednesday, 21 March 2012

Chancellor of the Exchequer George Osborne has announced that the UK games industry is to receive tax breaks similar to that of the country’s film industry in his 2012 Budget speech.

The reaction to this decision - previously abandoned by the Coalition government’s June 2010 Budget - has been incredibly positive from national developers. It should provide assistance to a business that has seen recent studio closures in Britain whilst simultaneously helping stem the flow of workers to the likes of Canada, which already has tax break policies in place. Dr Richard Wilson (CEO of TIGA, the trade representative for the games industry which fought for the move) said that their research indicates “Games Tax Relief should generate and safeguard: 4,661 direct and indirect jobs; £188 million in investment expenditure by studios; increase the games development sector's contribution to UK GDP by £283 million; generate £172 million in new and protected tax receipts to HM Treasury, and could cost just £96 million over five years”.

Jason Kingsley, CEO and Creative Director of Rebellion and TIGA Chairman, stated that the move “will save jobs and companies, promote growth, build financial confidence and bring in much needed export income from around the world. It is exciting that they have made such a positive move and we look forward to working with them on the details of implementation.” Meanwhile, Karl Hilton of Crytek has said that this “is the right decision for the future of the UK games industry and consumers across the world who enjoy playing British made games”.

Source: TIGA

Photo: Man vyi
UK tax break announced in 2012 Budget speech
by Ben Abbott
published at 6:33 pm

Bioware’s co-founder Dr. Ray Muzyka has confirmed that any fans left discontent with Mass Effect 3’s controversial ending will find additional closure in “a number of game content initiatives” that will be addressed more fully in April.

“I believe passionately that games are an art form, and that the power of our medium flows from our audience, who are deeply involved in how the story unfolds, and who have the uncontested right to provide constructive criticism,” Muzyka wrote on the developer’s blog. “At the same time, I also believe in and support the artistic choices made by the development team. The team and I have been thinking hard about how to best address the comments on ME3’s endings from players, while still maintaining the artistic integrity of the game”.

He went on to indicate that (based on extensive research into reactions to the game across the web and media outlets) the team behind the finale of the trilogy are hard at work on a number of concepts to answer any questions fans may have and provide them with a further sense of conclusion. “We’re working hard to maintain the right balance between the artistic integrity of the original story while addressing the fan feedback we’ve received,” he indicated. “This is in addition to our existing plan to continue providing new Mass Effect content and new full games, so rest assured that your journey in the Mass Effect universe can, and will, continue.”

In regard to the more passionate element of the ending’s detractors, Muzyka said that the company will “listen and will respond to constructive criticism, but much as we will not tolerate individual attacks on our team members, we will not support or respond to destructive commentary”.

Pleased with the news? Feel free to let us know with a comment below.

Source: Bioware
Bioware to provide “clarity for those seeking additional closure” after Mass Effect 3’s ending
by Ben Abbott
published at 5:53 pm

After delisting themselves from the London Stock Exchange earlier today with the opinion that “there is no equity value left in the Group”, GAME has officially filed for administration.

In a statement made to shareholders earlier this morning, the retailer’s Board has indicated that its “intention is that the business will continue to trade and discussions with lenders and third parties will continue under the protection of the interim moratorium”. This decision comes as a result of the conclusion that the chain’s “discussions with all stakeholders and other parties have not made sufficient progress in the time available to offer a realistic prospect for a solvent solution for the business”.

An MCV report puts forward the notion that GAME could potentially abandon Gamestation and its overseas arm (with the exception of Spain) in an attempt to forge a brand new company after the administration process. The website quoted a source who claimed that a “GAME with 300+ stores is what we'll all get, which is basically where they should have been three years ago during the peak. There's no need for two, or even three, stores in the same town or city. They get a chance to reduce debt, keep trading and work out a plan for a new owner without so many financial and lease millstones around their necks.”

Our thoughts go out to all staff at the company.

Source: MCV
Beleaguered GAME files for administration, Gamestation potentially sacrificed to forge new company
by Ben Abbott
published at 5:20 pm
Tuesday, 20 March 2012

In the latest of their ‘Heavy Hitters’ videos, Irrational Games has unveiled a new enemy type in the form of the Boys of Silence for their upcoming game, Bioshock Infinite.

Of their purpose in the title, Creative Director Ken Levine revealed, “think of the cameras in Bioshock one, but walking around and moving and looking for you”. Meanwhile, Nate Wells - the game’s Art Director - said they fell in love with the concept “instantly. We all did, we all thought it was the coolest thing we’d ever seen.”

What are your thoughts on this new foe? Are you excited for the new Bioshock? Hit us up with a comment below, or on our Twitter page.
Irrational unveils new ways to scare with the Boys of Silence for Bioshock Infinite
by Ben Abbott
published at 8:22 pm

VG247 has suggested that the PlayStation classic Soul Reaver may be rebooted by Crystal Dynamics, the studio behind the original game and the upcoming Tomb Raider revamp.

Claiming that it has the story on “good authority”, the site hints that this will be a “full reworking of the vampire action classic, and includes a new art direction”. However, an E3 2012 showing may be unlikely after it went on to suggest that reports indicating as much might not be accurate. As can be expected, Square Enix (of which Crystal Dynamics is a subsidiary) have since told CVG that they do not comment on speculation or rumour.

Soul Reaver was a 1999 sequel to Blood Omen: Legacy of Kain (released in 1996) and cast players as Raziel, a vampire resurrected as a wraith. Aside from PSN re-releases, the series hasn’t seen a new game since Legacy of Kain: Defiance in 2003.

Source: VG247
Could a Soul Reaver reboot be in the works?
by Ben Abbott
published at 6:54 pm

It would appear that abusive pre-teens and cheaters are the least of our worries when gaming online, according to the Sun newspaper. On today’s front page it declares that extremists are using multiplayer titles such as Call of Duty, Medal of Honor and Halo to host their “deadly discussions”.

Stating that they are “turning to PlayStation and Xbox games to keep their deadly plans secret” due to monitoring of e-mail and phone calls by the police, the paper then went on to suggest that security forces are aware of these methods with “police and spy chiefs […] already responding to the threat.”

The Sun also alleged that there “has even been evidence would-be jihadists treat war games as training tools, a bit like a pilot might use a flight simulator,” supposedly choosing missions that range from “planting bombs to fighting one-on-one” before inviting their friends into the lobby in what it describes as highly realistic war simulations.

If you happen to have heard any untoward plotting whilst playing online, please feel free to leave us a comment below.

Source: The Sun
Terrorists plot atrocities on Call of Duty and Halo, claims Sun
by Ben Abbott
published at 5:49 pm

Bioware have apparently stepped up a gear in the production of their next Dragon Age game, after the franchise’s Creative Director Mike Laidlaw stated on Twitter earlier yesterday that the entire Dragon Age II team was now working on a new project.

Announcing that they were “done development on Dragon Age II, and the team has fully moved onto The Next Thing”, Laidlaw went on to comment that they’d be “actively looking for feedback on the next DA title, and will be showing the game more than before as it develops”.

Could we be seeing Dragon Age III as early as this year?

Source: Twitter
Will we be seeing Dragon Age III sooner rather than later?
by Ben Abbott
published at 5:44 pm
Monday, 19 March 2012

Although the developer initially claimed via Mass Effect 3's Facebook channel that there were no plans to alter the game's controversial ending, Bioware have since stated that they are still considering this as a possible course of action.

In a later post they clarified that they were “actively and seriously taking all player feedback into consideration and have ruled nothing out. At this time we are still collecting and considering your feedback and have not made a decision regarding requests to change the ending.”

The now infamous finale has attracted a great deal of vocal criticism from fans, who have gone on to mount a ‘Retake Mass Effect 3’ campaign that has raised over $30,000 in under 24 hours for industry charity Child’s Play, which seeks to improve the lives of children with toys and games in hospitals worldwide.

The Facebook post also went on to add that fan’s “feedback and opinions are of the utmost importance to us. We apologize for any confusion this has caused. Our top priority regarding this discussion is to keep communication with you, our loyal fans, open and productive.”

More on this story as it comes.

Source: Facebook
Bioware still open to changing Mass Effect 3's controversial ending
by Ben Abbott
published at 9:33 pm

High street retailer GAME could be facing administration and the loss of hundreds of jobs after its lenders apparently rejected an offer by private equity firm OpCapita to buy off the company’s multi-million pound debt last week.

Owing over £100m to creditors (including the Royal Bank of Scotland) and with a £21m rent payment looming this weekend on the 25th March, the Guardian claims that insiders suggest further talks concerning OpCapita’s rescue bid have not taken place in spite of an RBS spokesman’s claim that negotiations are still under way. Whilst other, unnamed bank source has supposedly indicated that the OpCapita deal was still being considered, things are looking increasingly bleak for GAME considering the £40m it already owes suppliers, an upcoming £12m wage bill and the £10m it owes in deferred VAT.

This news comes hot on the heels of GAME being unable to stock many recent titles - such as Mass Effect 3, FIFA Street and Mario Party 9 - and the firesale taking place in its preowned hardware and software ranges.

Have an opinion on GAME’s situation? Leave a comment below to let us know your thoughts on the subject.

Sources: The Guardian, CVG
Hundreds of jobs on the line as GAME creditors snub rescue plan
by Ben Abbott
published at 8:28 pm

Portal 2 and Battlefield 3 have walked away with three awards each from the 2012 Bafta Video Games Awards (held in London last Friday) despite stiff competition. Presided over by Dara O'Briain and with stars such as Jonathan Ross, Aaron Staton, Craig Fairbrass and the Saturdays shouldering presenting duties for the ceremony’s myriad categories, this year’s event was also notable due to the absence of fan favourites such as The Elder Scrolls V: Skyrim, Gears of War 3 and Uncharted 3 amongst the list of victors.

The winners were as follows:

Best Game: Portal 2

GAME Award of 2011: Battlefield 3

Online Multiplayer: Battlefield 3

Story: Portal 2

Action: Batman: Arkham City

Design: Portal 2

Artistic Achievement: Rayman Origins

Sports/Fitness: Kinect Sports 2

Strategy: Total War: SHOGUN 2

Original Music: L.A Noire

Audio Achievement: Battlefield 3

Game Innovation: LittleBigPlanet 2

Performer: Mark Hamill - The Joker, Batman: Arkham City

Debut Game: Insanely Twisted Shadow Planet

Family: LittleBigPlanet 2

Mobile and Handheld: Peggle HD

Online Browser: Monstermind

Special Award Winner: Markus ‘Notch’ Persson

BAFTA Ones to Watch: Tick Tock Toys

Acknowledging the calibre of this year’s nominees, Valve’s Josh Weier said in an interview with Bafta that, "it sounds like such a cliché to say it’s so thrilling just to be nominated, and to win it is amazing, but this year more than any." Meanwhile, Minecraft creator Markus ‘Notch’ Persson stated of the industry that there was "room for innovation now", praising the works of smaller developers after what he described onstage as a "time where games were only about huge studios".

Are you pleased or miffed about the winners? Did your favourites get an award, or were they left out in the cold? Sound off in the comments below and let us know what you think.

Source: Bafta
Portal 2 and Battlefield 3 win big at 2012 videogame Baftas
by Ben Abbott
published at 7:01 pm
Saturday, 17 March 2012

Greetings, summoners!

After two days from the unveiling of her art, League of Legends has fully revealed the newest champion, Lulu, the Fae Sorceress. Lulu will be a support champion of the Yordle race after many requests from the community. NeeksNaman, the official news poster, states:

A few people have been asking when we’ll be adding another support champion to League of Legends. I’m happy to answer that with a resounding “now!” Join me in welcoming Lulu, the Fae Sorceress, as our newest support champion. As a yordle (or “suppordle,” in this case), Lulu brings a sense of twisted mischief to the League. With the help of her fairy companion Pix, she is equally adept at disabling foes as she is assisting and supporting allies.

Along with this, Lulu's in-game models, skills along with their descriptions(which I will include below), and her champion lore was released.

Lulu's in-game sprite.

  • Pix, Faerie Companion (Passive) - Pix fires magical bolts of energy whenever his owner attacks another enemy unit. These bolts are homing, but can be intercepted by other units.
  • Glitterlance - Pix and Lulu each fire a bolt of magical energy that heavily slows all enemies it hits. An enemy can only be damaged by one bolt.
  • Whimsy - If cast on an ally, grants them movement speed and ability power for a short time. If cast on an enemy, turns them into an adorable critter that can't attack or cast spells.
  • Help, Pix! - If cast on an ally, commands Pix to jump to an ally and shield them. He then follows them and aids their attacks. If cast on an enemy, commands Pix to jump to an enemy and damage them. He then follows them and grants you vision of that enemy.
  • Wild Growth (Ultimate) - Lulu enlarges an ally, knocking enemies away from them and granting them a large amount of bonus health. For the next few seconds, that ally gains an aura that slows nearby enemies.

Lulu's lore is included in the official news post located in the link above which fully depicts her origins in its full detail. Along with all lore, a quote was included.

"The best path between two points is upside-down, between, then inside-out and round again." - Lulu

Though, not an official release date, Lulu should be out in the upcoming patch March 20th, 2012. Stay tuned!

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League of Legends fully announces newest champion: Lulu, the Fae Sorceress
by Chris Gower
published at 2:37 am
Thursday, 15 March 2012

After a seemingly quiet few weeks from the spur of champions incessantly released, League of Legends has "announced" through an art spotlight their newest champion: Lulu, the Fae Sorceress.

While very brief, NeeksNaman, League of Legends's news reporter, had this to say:
If there’s anything we’ve learned over the course of the years it’s that great art can come in many shapes and sizes, colors and forms. With all these different creative mediums in the mix, there’s really no telling where the inspiration for a champion could come from. And while we’re on the subject of unexpected changes, just the other day our artist Kienan Lafferty told us he’d come up with a brand new look for Lulu, the Fae Sorceress and her signature polymorph ability.

Please enjoy this high speed rendition of Kienan showing us just how unpredictable Lulu can be!

I'll keep you updated as more news on Lulu comes along. Until then, you may check out the art spotlight below, or you may check it out directly off YouTube here.

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League of Legends art spotlight: Lulu, the Fae Sorceress
by Chris Gower
published at 2:05 am
Tuesday, 6 March 2012
EA today released their first ever trailer for Medal of Honour: Warfighter. Brief flashes of gameplay can be seen throughout. I have to say, it's looking good on DICE's Frostbite 2.0 engine.
Powered by Frostbite 2, Medal of Honor Warfighter delivers an aggressive, gritty, and authentic experience that puts gamers in the boots of today's most precise and disciplined warriors in an up close and personal look at today's battlefield and the fight against the ongoing global terror threat. Inspired by actual events, and written by active Tier 1 Operators while deployed overseas. When an extremely deadly explosive (PETN) penetrates civilian borders, Preacher and his fellow teammates are sent in to solve the problem. Hunt down the global threat and take the fight to the enemy on October 23, 2012.

Keep an eye on the official website for more information.

Labels: , , , , ,

Medal of Honour Warfighter announce trailer
by Mark Gregory
published at 8:55 pm
Monday, 5 March 2012
Antsy to get your buddies Force gripping those lowly NPCs around you? You don't have to wait much longer. Starting tomorrow, March 6th, Star Wars: The Old Republic will implement a friend trial program fit for wrenching them away from their insipid lives.

A little over two months ago, BioWare and EA launched the highly anticipated MMO, The Old Republic. Since that day, BioWare has sold over two million copies of the game and shown significant support by providing standard patches as well as the major, 'Rise of the Rakghouls' game update. Slated to debut in April, The Old Republic's appropriately named and second major update, Legacy, brings in the usual new environments, fixes and items, but also throws in the highly-sought after Legacy system. However, as a precursor to the update is the brand new friend trial program. Working exactly as it sounds, subscribers to the game can invite up to three of their friends to give the game a shot.

If you've ever played any kind of MMO though, you're aware that these types of programs have many caveats and addendums. For instance, each account can only invite up to a maximum of three people to join for a seven-day trial - nothing more. The person receiving the trial must have never played the game before (ie doesn't have an account) and, obviously, cannot be used to try and bring someone back who had previously quit. Of course this is easily resolved by just creating a different user name. Anyway, trial-goers are also limited to a maximum of level 15 and can only explore the four origin worlds. Also worth noting is that the subscriber who offers these invites gets nothing out of the deal if the trial-goer actually purchases the game and subscribes.

He didn't get an invite.

While it's unclear what else could possibly be limited (guilds, etc), hopefully BioWare has enough sense to avoid the rather poor trial of a game like World of Warcraft. For those who don't know, that game used to not allow whispers, trading or even grouping of any kind. Being an MMO, if you deny the experience of being able to group or even chat with certain individuals, it can be pretty difficult to rope someone in who has no idea what the core experience even feels like.

On the brighter side of things, BioWare did disclose that those receiving trials will gain a special promotional price on The Old Republic if purchased through EA's digital distribution service, Origin. So what are you waiting for? Find someone who's been enjoying the game and get them to send you a trial. Not only will you get a better price on the deal, but who knows? You might end up liking it!

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Star Wars: The Old Republic launches friend trial program
by Andrew Whipple III
published at 8:33 pm
For the first time ever, see Halo 4 in action as developers 343 Industries take you behind the scenes. Enjoy your first in-game look at the Master Chief, the updated Battle Rifle, and the exciting multiplayer spaces coming your way holiday 2012.

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Halo 4. Making Halo 4 video documentary
by Mark Gregory
published at 2:06 pm
GGTL Classics
Some of the very best articles dug out from deep in the GGTL archives, written by some of our past and present wordsmiths alike.
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